The client provides digital learning programs that improve mental health and well-being. The company had an idea for the Friend2Friend interactive training program. It would help high-school students communicate with distressed peers.
The solution had to include the following features:
Engaging users in an interactive role-play through a series of animated online videos, Friend2Friend makes them handle a conversation with a potentially at-risk pal. The solution provides an introduction practical training in line with best-evidence guidelines and surveys on mental health and wellness, building skills in how to approach distressed peers motivating them to ask for support from a trusted adult.
The training experience is complemented with several levels of feedback from peer’s reactions to coaching tips. By the end of the virtual dialogue users are offered to reinforce the learning by taking a course survey and finally receive their certificate of course completion.
The app key features: