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3d-avatar-back

Unity-based 3D Avatar Creation System for eCommerce

Wainplus-white

Wain Plus is an online commerce company dealing with tech products for gamers, fitness and technology enthusiasts.

Project Information
Engagement model

Fixed Price

Methodology

Waterfall

Team
1

Software Developer

1

Project Manager

More Details

Problem

The client sought to prototype an online 3D avatar creation tool designed as a part of their new offering.

The prototype of the web application was supposed to allow creating a custom avatar based on the user’s appearance and modifying it according to the user parameters. Users’ avatars could later be purchased, 3D-printed, and shipped.

The scope of work included: 

  • Full-cycle front-end development and tuning of the avatar customization system
  • Building of an app, which would process users’ mock-ups 
  • Ensuring smooth integration with a 3D printer

The work was to be done in coordination with other development teams, requiring synchronization and good management skills from our developers.

Solution

Unity-based-3D-Avatar-Creation

To enable users to create and buy their 3D avatars online, our Unity team integrated two modules into the solution.

  • The first one ensures the creation process.
  • The other transmits avatar mock-ups through a web server and redirects users to the product page of an online store where they can buy it.

The 3D avatar creation application serves as a core element of the solution, which sets the appearance parameters in respective UI fields

  • Customization Options: while creating an avatar, the user chooses from a number of options within 9 appearance parameters, including gender, eye color, head, mouth, nose, pants, dress and shoe type, and optionally a mask or sunglasses.
  • Preview: changes in the avatar’s appearance settings can be seen immediately in the field where the future avatar’s picture is positioned, applying zoom if needed.
  • Character ID: after typing in the avatar’s ID, the user can choose to buy their mock-ups.

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